
Though I am surprised to anyone stand up for SS3. *Tongue-in-cheek, Trum, I’m pulling your leg. Personally, I encoutered a fatal bug at the swamp, that had everything to do with shoddy 3d engineering, that rendered the game impossible to complete. You can argue that Monkey Island 4 is a decent game and a bad Monkey Island game… I can’t imagine SS3d being called a decent game by anyone (except Trumgottist). And thousands of fans felt so disappointed that the bad design and ugly visuals are just part of the reason the game has been forgotten… the more you expect something, the more you revile it when it turns out to be bad. Simon the Sorcerer 3D (also known as Simon 3D), is an adventure game released by Adventure Soft on 13 April 2002 for Microsoft Windows. I can stand the ugliness, but I can’t stand bad design. But apparently Tesla Effect did deliver the goods, despite some overall disappointment with some puzzles. But that’s the impression I got from firing up SS4.Īnyway, biggest problem with SS3 is the problem with Text Murphy Overseer: a huge cliffhanger for years and years and years. They look casual, infantile (there was always an adult side to the SS series, even it if was as puerile as “young adult”), and with no respect for established characters and their relationships to each other. SS3d is excruciating to all but Trumgottist and his masochistic tendencies*, and I have no idea what the other games are like but they look like nowehere near as good. …this goes for the first two games in the series. Comedy factor varies but it’s mostly funny and enjoyable. Sordid, who stole his body to further his evil plans. No idea about those) It has highs and lows, it’s worth a look if you’re not afraid of some overall old-schoolness (you can’t die or make the game unwinnable, but some of those puzzles are just unfair. Developer: HeadFirst Publisher: Adventure Soft Year Released: 2002. Was it actually made? I know it was an AGS project at one point. It looks gorgeous, but I’m so, so wary of the voice acting…), but GK3 would probably BENEFIT from a demake.

Loom could not exist in any other shape or form.Ĭonversely, Gabriel Knight 1 and GK2 are untouchable (despite the current remake project of GK1. Some have defining characteristics that you would be sad to lose - for instance, demaking Loom is possible, but a crime that game is so damn good in every way, and visuals and music are fundamental.

Almost every adventure game is de-makeable into IF.
#Simon the sorcerer 3d cliffhanger how to
Once you give some bit of thought into how to translate some visual bits into textual bits once you define the strength of the game and understand exactly what it is you’ll lose with the demaking (in most games worth playing, the graphics are good enough that it’s a shame to lose them) once you possibly even excise some gratuitous puzzles to get it right where the original game designers got it wrong (I’m looking at a whole bunch of you guys: Simon the Sorcerer 3D, Black Dahlia, you’re just the foremost two in my mind!) once you spen some time thinking about it and how it might best become IF rather than just willy-nilly porting it straight up (which wouldn’t really work)…
